Light is another issue along with some others, for example the poor conditions for exploring the dungeon sections of the tower initially led me to believe I wasn't supposed to go there yet (Sienna gets killed rather easily and does absolutely no damage, with very limited mana up until you repair the stained glass and unlock some more) The very best option would be a debug npc that lets you skip to the tower, or just include a basic savefile for after the intro along with the rest of the files. Removing the passage of time and use of stamina from the intro sequence will go a long way, right now you have a fairly long stretch before getting anywhere and much of what you do in the intro has absolutely no effect or bearing on the Tower segment. Re: The Fairy, the Succubus, and the Abyss.